15.04.2020

Mac Se Black And White World War Game 1986

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Introduction

Today, almost everybody in the developed world interacts with personal computers in some form or another. We use them at home and at work, for entertainment, information, and as tools to leverage our knowledge and intelligence. It is pretty much assumed whenever anyone sits down to use a personal computer that it will operate with a graphical user interface. We expect to interact with it primarily using a mouse, launch programs by clicking on icons, and manipulate various windows on the screen using graphical controls. But this was not always the case. Why did computers come to adopt the GUI as their primary mode of interaction, and how did the GUI evolve to be the way it is today?

In what follows, I?ll be presenting a brief introduction to the history of the GUI. The topic, as you might expect, is broad, and very deep. This article will touch on the high points, while giving an overview of GUI development.

And

Prehistory

Like many developments in the history of computing, some of the ideas for a GUI computer were thought of long before the technology was even available to build such a machine. One of the first people to express these ideas was Vannevar Bush. In the early 1930s he first wrote of a device he called the 'Memex,' which he envisioned as looking like a desk with two touch screen graphical displays, a keyboard, and a scanner attached to it. It would allow the user to access all human knowledge using connections very similar to how hyperlinks work. At this point, the digital computer had not been invented, so there was no way for such a device to actually work, and Bush's ideas were not widely read or discussed at that time.

However, starting in about 1937 several groups around the world started constructing digital computers. World War II provided much of the motivation and funding to produce programmable calculating machines, for everything from calculating artillery firing tables to cracking the enemy's secret codes. The perfection and commercial production of vacuum tubes provided the fast switching mechanisms these computers needed to be useful. In 1945, Bush revisited his older ideas in an article entitled 'As We May Think,' which was published in the Atlantic Monthly, and it was this essay that inspired a young Douglas Englebart to try and actually build such a machine.

The father of the GUI

Douglas Englebart completed his degree in electrical engineering in 1948 and settled down in a nice job at the NACA Institute (the forerunner of NASA). However, one day while driving to work he had an epiphany: he realized that his real calling as an engineer was not to work on small projects that might only benefit a few people. Instead, he wanted to work on something that would benefit all of humanity. He recalled Bush's essay and started thinking about ways in which a machine could be built that would augment human intellect. During the war he had worked as a radar operator, so he was able to envision a display system built around cathode ray tubes where the user could build models of information graphically and jump around dynamically to whatever interested them.

Finding someone to fund his wild ideas proved to be a long and difficult task. He received his PhD in 1955, and got a job at the Stanford Research Institute, where he received many patents for miniaturizing computer components. By 1959 he had earned enough recognition to receive funding from the United States Air Force to work on his ideas. In 1962, Douglas published his ideas in a seminal essay entitled 'Augmenting Human Intellect.' In this paper, Douglas argued that digital computers could provide the quickest method to 'increase the capability of a man to approach a complex problem situation, to gain comprehension to suit his particular needs, and to derive solutions to problems.' He envisioned the computer not as a replacement for human intellect, but a tool for enhancing it. One of the first hypothetical examples he described for this technology was of an architect designing a building using something similar to modern graphical CAD software.

This was a huge leap in thinking for 1962. The only computers that existed at the time were giant mainframes, and typically users would interact with them using what was called 'batch processing.' A user would submit a program on a series of punch cards, the computer would run the program at some scheduled time, and then the results would be picked up hours or even days later. Even the idea of having users enter commands on a text-based terminal in real-time (called 'time-sharing' in the jargon of the day) was considered radical back then.

Douglas and his growing staff worked for years to develop the ideas and technology that finally culminated in a public demonstration in front of over a thousand computer professionals in 1968.

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What is All Macintosh Roms (68K + PPC)?

This is an archive containing all of the most popular Macintosh models ROM files for emulation purposes, ranging from the first 64K ROM from the Mac 128K to the 4MB ROM files from the Bandai Pippin or PowerMac G3, listed below in ROM size, then by release date from oldest to newest.

You can refer to this awesome Macintosh models timeline on Wikipedia for old world vs new world ROMS.

The first download contains these Old World Macintosh ROM files:

--- 68K ---

1984-01 - 28BA61CE - Macintosh 128.ROM
1984-10 - 28BA4E50 - Macintosh 512K.ROM

--- 128K ---

1986-01 - 4D1EEEE1 - MacPlus v1.ROM
1986-03 - 4D1EEAE1 - MacPlus v2.ROM
1986-03 - 4D1F8172 - MacPlus v3.ROM

--- 256K ---

1987-03 - 97851DB6 - MacII (800k v1).ROM
1987-03 - B2E362A8 - Mac SE.ROM
1987-12 - 9779D2C4 - MacII (800k v2).ROM
1988-09 - 97221136 - Mac II FDHD & IIx & IIcx.ROM
1989-02 - 96CA3846 - Mac Portable.ROM
1989-08 - B306E171 - Mac SE FDHD.ROM
1991-10 - 96645F9C - PowerBook 100.ROM

--- 512K ---

1989-09 - 368CADFE - Mac IIci.ROM
1990-03 - 4147DD77 - Mac IIfx.ROM
1990-10 - 350EACF0 - Mac LC.ROM
1990-10 - 36B7FB6C - Mac IIsi.ROM
1990-10 - A49F9914 - Mac Classic.rom
1991-10 - 3193670E - Classic II.ROM
1992-03 - 35C28F5F - Mac LC II.ROM

There are highscores to be beaten and money to be earned. The more damage you cause the more points you will get. Crash cars games for mac. If you want to demolish other cars or put the entire environment to total waste you need to have a strong and powerful vehicle.

--- 1MB ---

1991-10 - 420DBFF3 - Quadra 700&900 & PB140&170.ROM
1992-03 - 3DC27823 - Quadra 950.ROM
1992-10 - 4957EB49 - Mac IIvx & IIvi or Performa 600.ROM
1992-10 - E33B2724 - Powerbook 160 & 165 & 165c & 180 & 180c.ROM
1992-10 - ECFA989B - Powerbook 210 & 230 & 250.ROM
1993-02 - EC904829 - Mac LC III (older).ROM
1993-02 - ECBBC41C - Mac LC III.ROM
1993-02 - ECD99DC0 - Color Classic.ROM
1993-02 - F1A6F343 - Quadra, Centris 610,650.ROM
1993-02 - F1ACAD13 - Quadra, Centris 610,650,800.ROM
1993-10 - 0024D346 - Powerbook Duo 270C.ROM
1993-10 - EDE66CBD - Color Classic II & LC 550 & Performa 275,550,560 & Macintosh TV.ROM
1993-10 - FF7439EE - LC475,575,Quadra 605,Performa 475,476,575,577,578.ROM
1994-04 - 015621D7 - Powerbook Duo 280 & 280c.ROM
1994-07 - 06684214 - LC,Quadra,Performa 630.ROM
1994-07 - FDA22562 - Powerbook 150.ROM
1995-04 - 064DC91D - LC, Performa 580 & Performa 588.ROM

South park the stick of truth game for mac. --- 2MB ---

1994-05 - B6909089 - PowerBook 520 520c 540 540c.ROM
1994-09 - 5BF10FD1 - Quadra 660av & 840av.ROM
1995-08 - 4D27039C - Powerbook 190 & 190cs.ROM

--- 4MB ---

1994-03 - 9FEB69B3 - Power Mac 6100 & 7100 & 8100.ROM
1994-04 - 9C7C98F7 - Workgroup Server 9150 80MHz.ROM
1995-01 - 9B7A3AAD - Power Mac 7100 (newer).ROM
1995-04 - 63ABFD3F - Power Mac & Performa 5200,5300,6200,6300.ROM
1995-04 - 9B037F6F - Workgroup Server 9150 120MHz.ROM
1995-08 - 83C54F75 - Powerbook 2300 & PB5x0 PPC Upgrade.ROM
1995-08 - 9630C68B - Power Mac 7200&7500&8500&9500 v2.ROM
1995-08 - 96CD923D - Power Mac 7200&7500&8500&9500 v1.ROM
1996-08 - 6F5724C0 - PowerMac, Performa 6400.ROM
1996-10 - 83A21950 - PowerBook 1400, 1400cs.ROM
1997-02 - 6E92FE08 - Power Mac 6500.ROM
1997-02 - 960E4BE9 - Power Mac 7300 & 7600 & 8600 & 9600 (v1).ROM
1997-02 - 960FC647 - Power Mac 8600 & 9600 (v2).ROM
1997-11 - 78F57389 - Power Mac G3 (v3).ROM
1997-11 - 79D68D63 - Power Mac G3 desktop.ROM
1998-03 - CBB01212 - PowerBook G3 Wallstreet.ROM
1998-08 - B46FFB63 - PowerBook G3 Wallstreet PDQ.ROM

The second download contains these New World Mac ROMS:

1998-07-21 - Mac OS ROM 1.1.rom
1998-08-27 - Mac OS ROM 1.1.2.rom
1998-12-03 - Mac OS ROM 1.2.rom
1999-01-22 - Mac OS ROM 1.2.1.rom
1999-04-05 - Mac OS ROM 1.4.rom
1999-05-14 - Mac OS ROM 1.6.rom
1999-09-17 - Mac OS ROM 2.5.1.rom
1999-09-27 - Mac OS ROM 3.0.rom
1999-09-28 - Mac OS ROM 1.8.1.rom
2000-03-15 - Mac OS ROM 3.7.rom
2000-05-22 - Mac OS ROM 3.8.rom
2000-11-03 - Mac OS ROM 6.1.rom
2001-02-07 - Mac OS ROM 7.5.1.rom
2001-07-30 - Mac OS ROM 8.4.rom
2001-12-19 - Mac OS ROM 9.0.1.rom
2002-04-08 - Mac OS ROM 9.1.1.rom
2002-09-03 - Mac OS ROM 9.6.1.rom
2003-01-10 - Mac OS ROM 9.8.1.rom
2003-04-03 - Mac OS ROM 10.2.1.rom


Old_World_Mac_Roms.zip(47.01 MiB / 49.3 MB)
Old World Mac Roms / Zipped
23440 / 2016-08-11 / b860d5beddf0ace50119b0ec030019e4f77d85bf / /
New_World_Mac_Roms.zip(36.17 MiB / 37.92 MB)
New World Mac Roms / Zipped
11507 / 2016-08-11 / 3328eefba7834b63163ccc9e19a16213a1525a82 / /
4400.zip(1.83 MiB / 1.92 MB)
PowerMac 4400 ROM / Zipped
697 / 2018-09-01 / 8d635ec6b1f63130fad88bcb31200e8fcc57218c / /
5500.zip(1.91 MiB / 2 MB)
PowerMac 5500 ROM / Zipped
1040 / 2018-09-01 / a37a2cac404ab6f08f7a223c97b2b20b8a93af4a / /

Architecture


Motorola 68K


Architecture: 68K and PPC (mixed)


Emulating this? It should run fine under: Mini vMac


Black And White World Map